5/2/2024 0 Comments Good games on mac app storeIf you want more information, you can click on the Menu bar widget to get an hourly forecast and a current weather radar. It is a Menu bar app that always shows the current temperature and weather condition. What the app needs is an option to ALWAYS deal winnable games.If you just want a quick glance at the current temperature, WeatherBug Lite is just what you need. If you close the app after you've finished a game then when you reopen it the app deals you a game that may or may not be winnable and after you've finished the first game you aren't ginve the option for a winnable deal but hae to first go to the menu (but after that first game you are given the "winnable deal" option when you finish a game). HOWEVER, getting the app to deal winnable hands is badly designed. Far from boring, "winnable" doesn't always mean "easily winnable" and some games are a real challenge. I've really enjoyed playing Klondike 1 with winnable deals. I find myself reversing most of the automatic moves using undo. Or it will move the card to the foundation, when you need the card to remain in the tableau so you can use it to build a stack. ![]() It will typically not move the card to a stack, moving it to an open cell in the tableau, which is pretty much never the right move. Second, when you click on a card so that the game decides where to move it, the game often seems to pick the worst possible move. So moving a large stack of cards can take a large number of unnecessary moves. First, you are limited in the size of a stack of cards based on the number of open freecell spaces, even if there are empty spaces in the tableau. This solved one of the things that has really bothered me about other solitare apps, which is finding you need to reboot or something and this causes you to lose a game.Ĭons: I have only played Freecell, but their version of this game is missing some features that make it a bit annoying to play. Pros: You can quit the app in the middle of a game and when you start it back up the game comes back up where you left it. Please write or visit our support page if you are having any problems at all. Now we've added AI Players to play with as well with the addition of Texas Hold'Em. Game Pack Two adds Miss Milligan, Demons and Thieves, La Belle Lucie, Trefoil, The Fan, Super Flower Garden, Storehouse, Cruel Solitaire, Baker's Dozen, Spanish Patience, Castles in Spain, Portuguese Solitaire, Good Measure, Baker's Game, Eight Off, Penguin Solitaire, Seahaven Towers, Rank And File, Number Ten, Lady Jane, and Zerline! ![]() Game Pack One adds Clock Patience, Grandfather's Clock, German Clock, Captive Queens, Scorpion, Scorpion 2, Wasp, Three Blind Mice, Osmosis, Osmosis By The Book, Yukon, Russian Solitaire, Chinese Solitaire, Australian Patience, Fortress, Pyramid Golf AND Aces Up! Many of these classic games are unique to Full Deck Solitaire! ![]() The game has an option of a classic background, your own wallpaper, or a gorgeous moving video of the ocean under the Moon with two more amazing animated backgrounds included with Game Pack One.įREE Games include Klondike 3 Card, Klondike 1 Card, Vegas Solitaire, Freecell, Thieves Of Egypt, Forty Thieves, Red And Black, Royal Parade, Demon, Canfield, Canfield 1 Card Turn, Double Canfield, Spider 4 Suit, Spider 1 Suit, Spider 2 Suit, Pyramid, Tri Peaks Solitaire, Golf, Golf Around Corner, Gaps, Montana, Beleaguered Castle, Bisley, Eagle Wing and Mrs. A uniquely smart three level hint system lets you know if there are moves to play and will even shake the cards if you can’t quite see that elusive move. Statistics for each game let you know how many hours you have played, games you have won and your highest score for that game. Seventy two uniquely different variations of Solitaire not seen in many other games keep even the most seasoned guru occupied. NOW 83 deliciously delightful solitaire games for your Mac with three daily challenges!ĭesigned by a Mac and Solitaire loving Mom and Daughter, Full Deck Solitaire is a beautiful card game with an easy to use user interface.
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![]() Document Templates are used for legal and informal paper document purposes such as legal agreement letters and forms (property leasing and business contracts) sample forms (registration forms, application forms, and purchase forms) and formal letters (invitation letters for certain events, letter of appreciation, and notice letters).Web Graphic Templates such as web design templates for web structure, web logo (for online identity), digital fonts for web typography, web background texture (mostly designed in patterns), web icons, web buttons (download and donation buttons), and web banners for ads.Other than the Child Labor Laws requirements, which limit the work hours for minors below the age of 18, there are no other federal legal requirements regulating work schedules or hours an employee can be scheduled to work. 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Check out ’s archives for more schedule sheet sample templates, or if you want a plain schedule sheet sample from which you could start from scratch, check out this collection of Blank Schedule samples. ![]() ![]() Some preliminary research has shown that binaural beat audio can decrease anxiety or boost mood, but the studies are small and inconclusive and some are published in what we might tactfully refer to as ‘non-mainstream’ journals. The history and neuroscience of this discovery was retold in the excellent book Chapel of Extreme Experience if you’re interested. This was the basis of the original ‘ dream machine‘ and subsequent electronic versions which flash lights in your eyes. In fact, it may trigger full blown seizures in some (photosensitive epilepsy) but also causes minor and subtle seizure activity in others and in some can stimulate memories or images, or perhaps just cause an ‘odd’ feeling. The fact that it causes a ‘pulsing’ in the brain has led to lots of websites suggesting it can ‘synchronise your brain waves’ – and whenever ‘synchronising brain waves’ is mentioned you can be sure they’ll be lots of nonsense about ascending to higher states of consciousness, super mind power and legal LSD being mentioned.Īctually, there are a minority of people who can have their state of consciousness altered by flashes of light at certain frequencies. ![]() You need headphones to get the effect properly and there’s a couple of examples on the Wikipedia page (ignore the ‘hypothetical effects on brain function’ section though, it’s currently full of drivel and miscited experiments). This can produce a perception of a pulse or a ‘beat’ which isn’t actually present in the sound but is a result of our brain making sense of the tones. Woohoo! I hear you shout, before realising the article is actually a woefully misinformed piece about binaural beats, a fascinating but harmless phenomenon when two pure tones of close but differing frequencies are played, one in each ear. USA Today has an unintentionally hilarious article on the dangers of ‘digital drugs’ that can supposedly mimic the effects of alcohol, marijuana, LSD, crack, heroin, sex, heaven and hell. 5/2/2024 0 Comments Syp rafter spans tables![]() Personally I'd see which way would be cheaper overall. But he could also use 2圆's if he dropped down to 16" centers. Tables providing allowable floor loads (C D 1.0) and allowable roof loads (C D 1.15 and C D 1. Given minimal snow load, using L/180 and a 10psf dead and 30psf live load, and white pine lumber, he would need 2x8's which are good to 11' on 24" centers. So, it sounds like the OP is only spanning 10' on 24" centers. Check sources of supply for available grades and sizes. Live load is anything added, like wind, snow, funature, people, etc. Listed spans are for wet-service conditions, pressure-treated Southern Pine floor/deck joists, MC > 19. 3) Where rafters are equal to or exceed four times their breath, blocking should be used to reduce distortion. 2) For design parameters, refer to figure 7.26. Notes: 1) Refer to general notes for information that is relevant for all span tables. Dead is the weight of the beams and structure itself. Pergola Rafter Spans for 600 mm and 900 mm Spacing. 5", thus a larger beam is required for the same span. Same span in a floor joist would only be allowed to deflect. So using L/180, a 15' span (180") would be allowed to deflect 1" at its mid point and still be considered within limits. Ceiling joists and rafters shall be nailed to each other in accordance with Table R802.5.1(9), and the rafter shall be nailed to the top wall plate in accordance with Table R602.3(1). L/240 is typically ceiling/rafters that are going to be finished on the underside. Ceiling joists and rafters shall be nailed to each other in accordance with Table R802.5.1(9), and the rafter shall be nailed to the top wall plate in accordance with Table R602.3(1). Which is simply how much the joist/rafter is allowed to bend/deflect. First thing to consider is the deflection limitations. Their is pleanty that go into sizing rafters. Definatally overkill:laughing: but it sure beats going too small:thumbsup:īut your rule of thumb is not too bad for floor joists, which must be a little more stout than rafters. This can be done in any server-side programming language or web server configuration. Access-Control-Allow-Origin in post request - Node. Setting Access-Control-Allow-Origin doesnt work with AJAX/Node.js. CORS Security: Set Access-Control-Allow-Origin to Origin on Request Header. The primary requirement for using CORS is that the server must be configured to include the appropriate CORS headers in its responses. Access-Control-Allow-Origin on node.js WITHOUT Express.js. Q: Can I use CORS with other programming languages?Ī: Yes, CORS is not limited to JavaScript and can be used with any programming language that supports making HTTP requests and processing HTTP responses. WebSockets are not subject to the same-origin policy, but they require a different approach for setting up communication between the client and server. However, some alternatives include using JSONP (as mentioned earlier in this post) or utilizing WebSockets for real-time communication between the client and server. Here's an example of how to set the Access-Control-Allow-Origin header in different server environments: Node.js (Express)Ĭonst express = require ( 'express' ) const ) Q: Are there any alternatives to CORS?Ī: CORS is the most widely supported method for enabling cross-origin resource sharing in web applications. To do this, you need to modify the server's settings to allow specific domains or all domains to access its resources. The most straightforward way to handle CORS errors is to configure the server to send the correct CORS headers in its responses. Now that we have a better understanding of CORS, let's look at different ways to handle CORS errors in JavaScript. If it does, the browser allows the request to proceed. The browser then checks if the value of the Access-Control-Allow-Origin header matches the current domain. If it is, the server includes an Access-Control-Allow-Origin header in its response. The server then checks if the domain in the Origin header is allowed to access the resource. When a web page makes a cross-origin request, the browser sends an HTTP request with an Origin header to the server. How CORS worksĬORS works by adding new HTTP headers to requests and responses, allowing servers to specify which domains can access their resources. This restriction is called the "same-origin policy," which aims to protect users from malicious websites that try to access sensitive information from other sites without permission. CORS is a security mechanism implemented by web browsers to prevent web pages from making requests to a different domain than the one that served the web page. ![]() Understanding CORSīefore diving into how to handle CORS errors, let's first understand what CORS is and why it exists. By the end of this post, you'll have a solid understanding of CORS and how to deal with CORS errors in your JavaScript applications. In this blog post, we'll explore the origins of CORS errors, how to handle them in JavaScript, and provide code examples and explanations to make the process more accessible to beginners. CORS, or Cross-Origin Resource Sharing, is a security feature enforced by web browsers to prevent unauthorized access to resources on different domains. It also fails because of CORS, but if it didn't it still wouldn't have what you want.If you've ever encountered an error message like "Access to XMLHttpRequest at ' ' from origin ' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource", then you've come face-to-face with a CORS error. So when you do a fetch from localhost to, this request is cross-origin and thus sent (as you've noticed) to Cloudfront and not to the service worker. They only see requests from the same origin. ![]() One important thing to note about service workers is that they are never used in cross-origin requests. Something I read in one of the old closed issues ![]() I tried the same thing on my local machine and it does give me a cors error. So, when I create a fetch request from the app on port 3010, technically it should give me a cors error because of 'Access-Control-Allow-Origin', '' on port 9000 server but it doesn't give any error and I can fetch the data. The API server on port 9000 had a '/' get route that sends JSON data on a get request. ![]() Res.setHeader('Access-Control-Allow-Headers', 'Content-Type') Īnd another server running on port 3010 which served as frontend. Res.setHeader('Access-Control-Allow-Methods', 'GET,POST,PATCH,DELETE') Res.setHeader('Access-Control-Allow-Origin', '') 5/2/2024 0 Comments Word reflow textIt is perfectly possible to send non-hard-wrapped plain text emails by using the Quoted-Printable encoding as defined by RFC 2045. Sure enough - the problem can be solved without violating any standards and without exceeding the 78-characters-per-line limit. But if this is what causes the broken behavior in Gmail, how come other mail clients don’t have the same issue? They have to respect the line length limit too, right? The solution It’s true that section 2.1.1 of RFC 2822 recommends a maximum of 78 characters per line (excluding the CRLF newline characters that end each line) in the source of email messages. The 78 characters per line is not a limitation implemented by Google, but rather an internet standard for plain text messages (RFC 2822) recommended and promoted by the Internet Engineering Task Force (IETF). After some painful back-and-forth, this was the response of the Google Enterprise Support team: So I did - I asked whether the hard-wrapping behavior for plain text emails could be disabled. Since I’m a Google Apps for Business customer, I get to file support tickets in hopes of getting issues like these fixed. This behavior annoys pretty much anyone who sends plain text emails from the Gmail web client. on a smartphone:Ĭombined with the auto-wrapping due to the small viewport, there are now two lines in the message with just one word on them. This is especially annoying when viewing such emails on small viewports, e.g. Instead of filling up the available screen width and letting the text flow naturally, the automatically inserted hard breaks ensure no line is longer than 78 characters. Here’s a screenshot of such an email, in Gmail:Īnd here’s what that same email looks like in another email client (in this case, OS X’s Mail.app): Ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Ut wisi enim ad minim veniam, quis nostrud exerci tation Nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam What would actually get sent is the following: Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. ![]() ![]() If you would send this message, for example: Unfortunately, Gmail hard-wraps emails that are composed in plain text mode before sending them. Gmail remembers your preference, so any new emails you compose after that are automatically in plain text mode, too. In the ‘new email’ window, click the downwards arrow and check ‘Plain text mode’. Luckily, it’s possible to opt-out of that and use plain text email instead. Does any other browser wrap text on zoom? I read that Firefox did with an add on, but apparently that functionality recently broke a few months ago.By default, composing a new email in Gmail results in an HTML email under the hood - even if you don’t use any formatting. I often get a message saying that my browser isn't supported (even though it fucking uses chromium just like edge and google), so I'm frequently having to open up another browser to view a webpage. I use the desktop version too, to keep my bookmarks and whatnot all synced. ![]() It's missing other features and customizations that I would find useful. it has so many useless features that I'll never use, like a built in crypto wallet and it's own news service, VPN, etc. Other browsers do this fine, and apparently this has been an issue with opera for years. It won't open Reddit links in RIF, even though I associate RIF with the urls. Even on mobile websites this feature is very useful to me.īut the problem is that Opera fucking sucks in so many other ways. My eyes are bad due to a health condition I have and I need to have the ability to resize the text on the fly. I've been an opera user principally for this feature. Some other browsers had it but it didn't work as smoothly. Opera has always had text wrapping though. They did this to force content creators to make mobile friendly websites. Now you either had to have clownishly large looking text or scroll the screen back and forth to read content when you zoomed in. AOSP browser (do AOSP apps even still exist?), chrome, etc.īut then around 2015 Google made the conscious decision to remove this feature from WebView. So back in the day, this feature was baked into Android WebView. 5/2/2024 0 Comments Mango salsa recipes![]()
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5/2/2024 0 Comments Lower brightness unity![]() The engine will write the UV coordinates for the lightmap into the second UV channel of the model. Unity generates the coordinates and the lightmap, using the regular light baking functionality. Re-baking lights changes these coordinates each time. All you need is the lightmap texture and the UV coordinates, both of which are created by Unity during the light baking process.ĭuring the light baking, process Unity creates a new set of UV coordinates (which point to the lightmap texture) and an offset and scale for the individual mesh. Take a close look at how light baking works in Unity and you’ll see that rendering a light baked mesh is really just applying another texture to it, and brightening, darkening (or sometimes colorizing) the mesh a bit. Each modular piece is light baked and will then be loaded into the game when needed. The best approach to achieve a solid pipeline that handles light baked Prefabs is to create the Prefabs in a different, separate scene (multiple scenes, in fact) and then load them into the main game when needed. Unfortunately there is no easy way to copy the data of which lightmap to use, its coordinates, and scale into a Prefab. The only solution to this problem is to store all relevant light-baking data inside the Prefab instead of the scene. This is usually done by instantiating Prefabs wherever the player decides to build something. Instead it is largely assembled dynamically and on-the-fly by the player’s decision of what to build and where to build it. In a city building game, the world isn’t pre-created. Obviously, this doesn’t work when you create levels dynamically. You can prebake the lighting and be done. This is not a problem if you have individual levels and pre-built scenes and only a handful of dynamic objects. Light-baking data in Unity is stored and directly associated with the scene data. Therefore, we faced a number of problems that arise when baking lights for highly modular scenes. Simply hitting the Bake buttton will not work when you have a dynamic world which can be constantly changed by the player. The fact that new regions are constantly being discovered, new buildings added or existing ones upgraded, prevents any kind of efficient light baking. But overall you will gain a tremendous speed boost.īut for our game this was not an option, since the game world is built in real-time by the player. You will also lose some space because your meshes will need lightmap UVs and get a bit bigger. The tradeoff here is that you will have to ship some extra lightmap textures, which will increase your build size and require some extra texture memory at runtime. Rendering things this way is fast because all the expensive and slow light calculations have been done offline, and at runtime the renderer (shader) just needs to look the result up in a texture. The renderer then knows where to make a model lighter or darker, creating the illusion of light. ![]() The process of light baking is the precalculation of highlights and shadows for a (static) scene the information for which is then stored in a lightmap. To avoid this you can bake every light that doesn’t cast realtime shadows. If you constantly push the hardware’s limits, the phone will run hot–and consequently, throttle down to protect itself. So, you don’t want to drain your users’ phone batteries more than necessary by having too many fancy lights in your scene. We want an easy and maintainable production pipeline.We want nice looking lights and shadows.We want to run fast on cheaper and/or older mobile devices.We want huge maps with a high amount of buildings.This is what our goal list looked like when we started building our pipeline: While smaller colonies might only have a dozen buildings, larger ones can easily have hundreds of them. In our game, Galactic Colonies, players colonize alien planets and build huge colonies made up from a large number of individual buildings. Those are all potential customers you don’t want to exclude. But this will result in locking out a huge amount of potential players, as there are still many older devices in use. Achieving solid 60fps in a large-scale 3D environment on an older mobile device can be a challenge.Īs developers, we could just target high-end phones and assume that most players will have hardware sufficient to run our game smoothly. As powerful as mobile devices are today, it’s still difficult to run large and good looking game environments at a solid frame rate. The first Halo video game is released, also created with the aid of 3ds Max.Īs the Mental Ray renderer gains traction among animation, VFX and game development professionals, Discreet 3ds Max 6 releases with Mental Ray support, among other new features like Particle Flow for particle simulations, which extends the product’s use for procedural animation. Short film Fifty Percent Gray, made with 3ds Max, is nominated for Best Animated Short Film at the Academy Awards. Tomb Raider II is released this year, in which cut scenes heavily utilize MAX.ĭiscreet 3ds Max 4 hits the shelves, incorporating features gained through Autodesk’s 1999 acquisition of Discreet Logic, including the biped character studio that remains in the software today, an extensible character animation architecture, advanced game development tools, extensive rendering productivity with Active Shader, and more. Lost in Space is the first film to use 3D Studio MAX R2 for VFX. MAX R2 was one of the largest releases in the history of the tool. The computing language allows users to build tools on top 3D Studio MAX. ![]() MAXScript makes its first appearance with the release of 3D Studio MAX R2. 3D Studio MAX R1.1 also introduces the inclusion of network rendering and the SDK, which opens the door to new plug-ins. This year Autodesk releases 3D Studio MAX on the Windows 32-bit platform with real-time animation in the viewport. It was released in Autumn of 1996 as a product sample source file (sk_baby.max) with Kinetix’s Character Studio, and later found resurgence in an episode of Ally McBeal. ‘Baby cha-cha’ goes viral, setting off the dancing baby animation craze. 3D Studio MAX is the division’s flagship product. (L-R) Don Brittain, Tom Hudson, Rolf Berteig, Gary Yost, Jack Powell, Dan Silva.ģD Studio R4 introduces aspects that foreshadow 3ds Max’s heavy plug-in architecture and marks the beginning of the third-party development community surrounding the software.Īutodesk renames its multimedia division to Kinetix. |
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